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    Blueprints and Rendering Engine

    Blueprints and Rendering Engine

    Blueprints

    • All objects used in Build.One applications (forms, buttons, panels etc.) are truly object-oriented.
    • All functionality, behavior and appearance of an object is defined through metadata. This metadata is separated from the actual implementation of the underlying object-type.
    • For every object-type, there is a corresponding function in our Rendering Engine, which brings the metadata for that specific object-type to life - at runtime.
    • Every application built with Build.One is fully described by the metadata of all objects combined. That is the Blueprint.
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    Rendering Engine

    • When delivering a Build.One application, we don’t write HTML/CSS code to sit and wait on a server. When a user launches a screen, it is created dynamically in realtime by our Rendering Engine.
    • The Rendering Engine reads out the Blueprint of your application, adds the code required to create the experience and delivers the screen instantaneously
    • As a result, you never have to worry about the Frontend technology ever again. Build.One takes care of including the most relevant web technologies into the Rendering Engine
    • Your application stays up-to-date, always. No more Legacy, ever!
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    Blueprint Technology

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