Description
✍️ New repository attributes are assigned on the Object Type, where you also provide a default value.
The default attributes in Build.One are handled using inheritance. For example, if a Instance object lacks an explicit value, it inherits from the Object Master level, and if the Object Master level also lacks a value, it then inherits the attribute value defined on the Object Type level. For a graphical representation please also see the above graphic.
Attributes
✍️ If the entry is an object type that has attributes, you can add here the list of them in the next table
Attribute | Description | Example/Values |
... | ... | ... |
... | ... |
How to use it
✍️ When creating a new screen we should always create an Object Master. This will allow us to use the widget(Object Master) in multiple screens without having to redefine all attributes.
Use Cases
✍️ When creating new screens we should always create object masters for our components in order to be able to reuse them in different screens.
✍️ When we require a default value for our component we can always define the default attribute value on the Object Type level.
Best Practices
✍️ When creating new components to be used in our screens, we should always create an object master and assign it’s attributes on the Object Master level.
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